boring as hell to visit more than 10 of them. Many space games kinda fall flat in this regard w/ procedural universes. One concern I have with planet landing is the good ol question "ok now what is there to do once they get there". Technically that zoomed out / abstract feel works well as I can just reuse the same generated texture(s) as the planet in orbit uses. I remember loving starflight genesis and starcontrol2 type of planet landing. I am taking a more abstract, zoomed out approach to planet landings both for style reasons and for technical reasons. I wrote a little about the planet landing stuff back in November on indieDB: Yes, Stardiver will allow you to drop a lander down and explore planetside for resources, life, and story-driven discoveries.
#Citizen burger disorder steam greenlight free
that have different properties.įeel free to check out the release trailer here! Players can then use gems to buy new items, equipment, etc. Players are rewarded with gems by completing achievement challenges or killing foes. As you level up, the monsters get significantly harder, and you have to learn their new attack patterns. The game is combat focused, and is based on timed hits and parries (think Legend of Dragoon). You play as a dual-tomahawk wielding warrior, slaying countless foes as you run through each stage. Feels great to finally have a game finally out there. I've been working on a number of projects as an artist/animator, and this is the first game I've done work for that's been released thus far. Just wanted to share with you all that a game I've been working on since last April has just been released on the App Store! I posted about it before when we launched the Kickstarter in October. The gif is a little choppy but still good. I hope not to need to host gifs somewhere else. I'm trying to find the point at which gfycat bogs and pukes. I'm thinking maybe something w some particles that look more like neural networks? Any other ideas? Currently, while pretty cool/whacky looking, I think it still looks a bit too much like a nebula on shrooms.Īlso, let me know if the gif of that size loads fast and well. So what should hyperspace look like? I've been playing with a couple ideas and not quite to where I want it yet. Hyperspace, you will have to explore to find other exit points, or discover their locations via conversations w alien races. Star control made good use of it for pacing of the game as it too fuel to explore the further locations via hyperspace travel.įor stardiver, the first time you enter hyperspace will be after getting the technology from another race along with coordinates for your first 'exit point' (their homeworld).
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In that regard, the Babylon5 view of what hyperspace is. I also like the idea of hyperspace being a difficult place to navigate and easy place to get lost in.
![citizen burger disorder steam greenlight citizen burger disorder steam greenlight](https://danceever983.weebly.com/uploads/1/2/6/0/126085489/605127597.png)
![citizen burger disorder steam greenlight citizen burger disorder steam greenlight](http://i.ytimg.com/vi/1dPrhUiQd9Y/maxresdefault.jpg)
I like the idea of hyperspace being a very mysterious place. I want to borrow concepts from a few places. So I'm working on hyperspace travel for StarDiver. Next year and hopefully a couple ludam's in between. It is tough I wanted to participate, but Pax South won out this time. Congrats on getting a functional game done for a jam.